This post is set aside on clarifying how to play DBR to maximize its impact, given its steep cost, especially if you use it with guns that cost >1 pool.
Card text:Pascal has clarified that DBR is used after strikes have been declared, but before the strikes are applied. Moreover, it's the only time it can be played, unlike other strike-modifying cards like Wolf Claws which can be played at any time before strike resolution.
Ammo.
Only usable before resolution of a gun's strike. This gun inflicts +2 aggravated damage each strike for the remainder of this combat. Burn the gun after strike resolution. No more than one ammo card can be used on a gun each combat.
Context #1: Sabrina tries to bleed but Samson blocks. Combat ensues.
- Sabrina: No pre-range.
- Samson: Concealed Weapon/Saturday Night Special. No more pre-range.
- Sabrina: No more pre-range. No maneuver.
- Samson: Maneuver long with gun.
- Sabrina: No maneuver. Wave.
- Samson: 1R with gun. Modify strike with Dragon's Breath Rounds.
- Sabrina: :(
Context #2: Samson Ambushes Sabrina. Combat ensues.
- Samson: Concealed Weapon/Saturday Night Special. No more pre-range.
- Sabrina: No pre-range.
- Samson: Maneuver long with gun.
- Sabrina: No maneuver.
- Samson: 1R with gun.
- Sabrina: Majesty. Combat ends.
- Samson: (Withhold Dragon's Breath Rounds for the next combat.)
Just like many other aspects of V:tES, the Methuselah should wait for the opportune moment to unleash the +2R aggravated damage for full effect (say, to be followed up with a Graverobbing).
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